The Gods & NPCs
ZEIT
God of Time
Divinity Powers
1. Perfect TimeAs close to a leader as the gods can achieve, Zeit holds the position by virtue of maintaining the Marked in stasis and releasing or returning them as suits the needs of the gods. Zeit is an unquestioned jerk, very much the patronizing, "we know what's best, do as we say" type who's all the more offensive because he actually believes he's doing the best he can by everyone. He also has an obnoxious habit of answering questions before they're asked and has been known to send his priests, envoys, and Marked detailed transcripts of conversations with him they had only just thought of having.
PARSA
God of Space
Divinity Powers
1. Spatial SensationHer Divinity fuels the engines that leap the Hyperion Star across unfathomable distances, and so Parma's power is always in flux. Due to this, she rarely intervenes in any other matter and prefers quiet, both maintaining her strength for the future and keeping Zeit from viewing her as a threat or challenger. Most gods would prefer to follow her, but they and she must acknowledge the need for the Marked is greatest. Those who speak with her describe her as fair and just but completely inscrutable to the point of being incomprehensible. Some suspect she either is or is on the verge of becoming an Aberration.
APHAROS
God of Solar Fire
Divinity Powers
1. LightAphoros maintains the artificial sun that tracks above the Kingdom of the Divine, and in so doing expends a remarkable amount of energy towards maintaining the biosphere and thus the Hyperion Star's livability. They give off an air of deep, abiding exhaustion; life on the ship is not comfortable for them. As such they tend to be overlooked in divine debate and generally treated as less important than they truly are. On occasion, Aphoros actually seems to be angry about this, though nothing has ever come of it. To the faithful they are known as steadfast, reliable, and helpful.
ERONNADE
God of Storms
Divinity Powers
1. Gust of WindThe other god most directly responsible for maintaining the biosphere, Erronade ensures that the Kingdom of the Divine receives proper weather and seasons. He maintains what he thinks is a friendly rivalry with Apharos, unaware that the other takes it rather personally. Erronade is almost unfailingly cheerful, though that can range from "cheerfully happy" to "cheerfully angry"; he is not a subtle god. He is also a bit of a prankster, and being his priest or Marked means sometimes just getting rained on out of nowhere.
FERAS
God of Nature
Divinity Powers
1. AnimaltongueFeras is actually a wolf, an eagle, and a cheetah which together act as a single being with a single mind. Despite this, Feras identifies more with the plant aspect of nature than the animal, to the point that some feel they're neglecting that entire portion of the biosphere in favor of cultivating the flora. Feras considers the entire Kingdom their personal handiwork, and despises any change that occurs without their direct approval; needless to say, the rest of the gods find Feras intolerable (with one exception), and they are often marginalized to the point of exclusion.
TERPISECT
God of the City
Divinity Powers
1. Know the WayTerpisect is the administrator and parliamentarian of the gods, generally keeping things going. She delights in debate and gatherings and even makes herself approachable (within reason) to mortals, Marked or Kingdom resident alike. Despite expectations, she and Feras have a solid rapport and very solid agreement on how far each of their domains will extend into the other's. In fact, Terpisect is on good terms with all the other gods, and may be far more responsible than anyone knows for the success of the Hyperion Star thus far.
OSMOC
God of the Realized
Divinity Powers
1. AnalyzeOsmoc despises terms like "technology", "machinery", or "matter"; to her, all that is physical is realized from energy and imagination. She is also aware she's not going to get anyone to change their vocabulary, and sullenly settles on occasionally causing mild electrical shocks to the Marked and representatives who use forbidden terms. Creator of the Hyperion Star, Osmoc spends the vast majority of her time ignoring the Kingdom of the Divine in favor of Systems and Operations. Her goal is to develop ship systems that don't require divinity from the gods to function -- not out of resentment or jealousy, but simply because she views her failure to do so thus far as unconscionable. Omsoc is the complete polar opposite of En, which is doubtless why they are happily married.
EN
God of the Idealized
Divinity Powers
1. Sense the FlowThe idealized is that given form only by thought and will. No crude matter or limiting physical shapes! Such is En's thinking. One might expect her influence to show more in the Kingdom of the Divine, but its lack of magic proves where En's effort all goes: to the Chaos Field, and the containment of Hvzablin. Maintaining it occupies her efforts almost entirely, leaving her little opportunity to influence the rest of the arkship's goings and doings. Despite this she works hard to be an active presence among the gods and contribute to their debates and decisions, leaving her with more presence than others such as Parma.
FARAH MIRAVILIS
Captain of the Hyperion Star
Captain Farah Miravilis is the second and current captain of the Hyperion Star, succeeding Captain Albarakin after the latter's unfortunate diplomatic incident with the Ivician Galactic Empire and subsequent deboning. Translators render Captain Miravilis's species as 'kitsune', as they're a race of intelligent foxlike creatures who remote-pilot mechanical bodies while their natural forms lie deeply shielded in protective stasis.
Captain Miravilis is the only known crewmember of the Hyperion Star. Doubtless there are more, but only she ever communicates through the collective unconscious. Very little open communication passes between her and the gods, and the Kingdom of the Divine appears to collectively ignore her existence on any formal level; rumors swirl that some rift exists between the Captain and the gods.
Captain Miravilis is solicitous and concerned with the well-being of all aboard the ship, though her formal and serious tone gives a different impression.
Image credit
HVZABLIN
The Contained Impossibility
Eldritch horrors. Lovecraftian nightmares. The Unnameable. The gods term these creatures "Aberrations", for they ignore if not actively defy every fundamental principle and foundation of all existence. The term itself is as arbitrary as the Aberrations are, defining nothing and meaning little. In the face of such monstrosities, the gods did the only logical thing: they used one as a power source for the Hyperion Star.
wHaT cOuLd PoSsIbLy Go WrOnG?
...surprisingly very little so far. The thoughts and motivations of entities beyond all understanding are just as cryptic, and their actions similarly inexplicable, so why the imprisoned Aberration decided to forge a psychic bond with everyone on the ship and let them use it like a network is completely beyond comprehension. Identifying himself as "Hvzablin" (and choosing a pronoun by literal coinflip, there's video), he now administrates and monitors the collective unconscious, makes announcements and delivers messages, occasionally pops up in people's chats to commentate, and generally is causing no deliberate trouble. The Chaos Field is an inevitable side-effect of his presence, not an active effort on his part.
That isn't to say he's precisely happy with his circumstances...
