Divinity Drops and Chaos Control
To address the end of all things, the calamity that the Hyperion Star exists to oppose, the gods require a certain form of energy named Divinity -- the essence of godhood and the force through which divine power manifests. Specifically, they need an obscene amount of Divinity. The amount they grant to their Marked is so small compared to what they require that it can't be expressed with comprehensible numbers. Just maintaining the Hyperion Star alone takes an immense quantity.
To gather this Divinity, the gods send their Marked on Divinity Drops. The name originates from the planetary drops that usually comprise these missions, where as many Marked as are willing to participate pile into the dropships to receive their orders and any equipment necessary to supplement their excursion. Without these Divinity Drops, forget solving the ultimate problem of a reality-collapsing crisis; the gods will no longer be able to support the Hyperion Star's needs, leading to a tragic end for all concerned.
Divinity Drops are the game's monthly event posts. They go up at the beginning of the month and are active for the entire duration, though parts of them may be superseded by a mid-monthly update as the situation in the event progresses and evolves.
Certain prompts in Divinity Drop are sectioned off by Class, indicating what generally should be a proper challenge for the different power Classes in the game. The idea is that each character can face a meaningful level of opposition or resistance, which makes for generally deeper or more relevant threads. Actual challenge will not be enforced, of course; if you want your character to struggle against their assigned foe, or conversely have an easier time than expected, go for it. Your fun is your fun.
At the heart of the Kingdom of the Divine, reality begins to break down as one grows closer to Hvzablin's containment. The constant clash between a world that relies on laws and principles and a being that doesn't creates an expanding sphere known as the Chaos Field.
The line between the ordinary world and the Chaos Field is clear and distinct: the field appears as a large grey-black dome from the outside, utterly opaque and impenetrable to all senses and forces, since it does indeed represent where physics of any sort no longer applies. The only thing that can cross that border is a conscious, sapient entity, because the Chaos Field responds to only one thing: willpower.
Maintaining the Chaos Field, then, is simple: enter into it and shape it with your thoughts and will. By making it respond to you, it loses its relative power. So long as the Marked maintain it by doing this, the field's expansion stalls and it remains as stable as anything like this can be. This process is called Chaos Control.
The Chaos Field has few limitations on what it can produce within its bounds; it can take all sorts of forms, physical or mental, in response to what the mind of those inside it imposes -- consciously or not. In other words... the Chaos Field is part holodeck, part potential disaster, and part DIY personal event generator.
Marked generally enter into the Chaos Field and begin Chaos Control with a specific idea in mind of what they want to accomplish, and the Chaos Field can and often does respond just as they wish it to. Some common intentions are:
- Creating foes to practice combat against
- Recreating a place from your home world
- Setting up a challenge otherwise impossible, such as an imagination battle
- Assuming a different shape or form
- Using a new set of powers or abilities
- Creating an idyllic setting for relaxation or study
- Communicating mentally with another person
- Playing a video game
However, just because the Marked sets their conscious will against the Chaos Field, that doesn't mean their subconscious isn't sending any number of messages on its own. The Chaos Field can and does respond to this as well, resulting in any number of possibilities, such as:
- Monsters!
- Scenes from the past, pleasant or otherwise
- Inability to lie or broadcasting thoughts to others
- Alterations in personality or loss of personal control
- Strange transformations
- Being an NPC or monster in a video game
- A dangerous environment or one that serves as a prison
- Trapped in the environment with another person
- De-aging/aging up
- Suggestions from the intentional list, just not intentional in this circumstance
No effect from the Chaos Field can last outside of it, so emerging (or being rescued) from it always means escaping everything within it except the mental and emotional scars inflicted on you. (The physical ones, along with other injuries, also stop existing once you leave the Chaos Field.)
